Company

=== THE STARLIGHT COMPANY ===

"Under the Sun we live, Under the moon we feel"

lvl6 (Bard)
Rylen "Stormsong" Noroviel 

Bard Male Half-Elf

Str 8, Dex 10, Con 11, Int 12, Wis 14, Cha 18

Feats - Skill Focus Diplomacy, Skill Focus Sing, Persuasive, Sociable

Traits - Affable (+2 Diplomacy on gather information in half the normal time)

Traits - Planar Savant (Use Cha when using Knowledge checks)

Loremaster - Take 10 on any K. Skill or Take 20 1/day

Diplomacy +22 (+24 Gather Information), K. (Arcana/History/Local/Nobility/Religion) +15, Perform (Sing*/Strings) +16, Perception +10

Versatile Performance Bluff* +16, Sense Motive* +16, Acrobatics+16, Fly+16

A long time ago, Rylan had been an orphan taken in by Menik. He has now grown and is part of a small band of talented bards who have travelled around the world with great success. Rylan prefers diplomacy than fighting, using his charming disposition and disarming smile to get what he wants. He now wants to put his skills to work on a good cause, and as it just happens, he was passing by through the city when the party destroyed the orc city. After investigating details about the group, he learned that Tassara was also one of Menik's orphans. Impressed by her deeds Tassara and the others he can't help but to try to help them on the best way he knows: By getting the word around to spread and making them famous. He can also keep and ear out for any information that might interest Tassara.

lvl6 (Aristocrat)
Nicolas Angevin

Male Human

HP54, AC14

Str8, Dex10, Con12, Int14, Wis15/(17), Cha16

+4BAB

+3 fort +2 ref +8 will

Masterwork studded leather, Masterwork Buckler

Skills

Bluff = 14 = +3 cha +8 ranks + 3 class

Diplomacy = 19 = +3 cha +8 ranks + 3 class + 2 trait + 3 Skill Focus

K.Nobility = 16 = +2 Int +8 ranks + 3 class + 3 Skill Focus

Perception = 15 = +3 Wis +8 ranks + 3 class

Profession (Solicitor) = 20 = +3 Wis +8 ranks + 3 class + 2 trait + 3 Skill Focus + 1 competence

Sense Motive = 17 = +2 Wis +8 ranks + 3 class + 3 Skill Focus

Traits:

Friends in High Places: Benefit(s): Whenever you are in an area in which you have used the Diplomacy skill to gather information, you gain a +1 trait bonus on Diplomacy and Intimidate checks. This bonus increases to +2 when dealing with government officials.

Love Lost: Orphaned: The murder victim was your only surviving parent. You had to grow up fast to take care of your siblings or to handle your family’s matters and were forced from an early age to support yourself. You gain a +2 bonus on one of the following skills: Craft, Perform, or Profession.

Feats

-Skill Focus (Profession)

-Skill Focus (Diplomacy)

-Skill Focus (Sense Motive)

-Skill Focus (K.Nobility)

masterwork studded leather 174, masterwork buckler 155

Incandescent Blue Sphere cracked (+1 wis skill - profession)

lvl5 (2 clerics)
Teagan and Morgan

Clerics Humans

These two women are twins, clerics of the Coddler.

Str 10, Dex 10, Con 11, Int 12, Wis 16, Cha 14

Diplomacy +13, Heal+15, K.Religion +9, Profession (Caretaker) +14, Sense Motive +11,

Feats - Skill Focus Heal - Skill Focus Profession (Caretaker)

Traits - Caretaker

lvl4 (4 bards)
Jayden, Carter, Anja, Sybil

Bards Human lvl 4

These are part of Rylan's band of bards. They provide music and supporting vocals for their perfomance.

Str 8, Dex 10, Con 11, Int 12, Wis 14, Cha 18

Diplomacy +18 (+20 Gather Information), K. (Arcana/History/Local/Nobility/Religion) +11, Perform (Sing*/Varies -Drums-Strings) +14, Perception +8

Versatile Performance* (Bluff +14, Sense Motive +16)

Feats - Skill Focus Diplomacy, Skill Focus Sing, Persuasive

Traits - Affable (+2 Diplomacy on gather information in half the normal time)

Traits - Planar Savant (Use Cha when using Knowledge checks)

lvl3 (7 wizards)
Elven Wizards lvl 3 (for general research)

Str 8, Dex 16, Con 10, Int 18, Wis 11, Cha 10

Familiar Ravens, Scribe Scroll, Spell Mastery

Spell book: All 0-level spells, 9 1st-lvl spells, 2 2nd-level spells.

1st-lvl
 * -Endure Elements


 * -Grease


 * -Mage Armor
 * -Obscuring Mist
 * -Comprehend Languages
 * -Detect Secret Doors
 * -Identify
 * -Summon Monster 1
 * -Silent image

2nd-lvl
 * -Resist Energy
 * -Invisibility

lvl2 (13 Rangers)
Rangers

HP18 AC17

STR 18, DEX 14, Con 12, Int 10, Wis 11, Cha 8

Falchion +6 (2d4+6) // Composite Longbow +4 (1d8+4)

Fort+4, Ref+5, Will+0

Chainshirt, Buckler

Rapid Shot, Power Attack, Quick Draw, 1st favored enemy (Goblinoid, Monstrous Humanoid, Humans, Magical Beasts, Reptilian, Animal, Undead), track, wild empathy

(41) Experts
Professionals that will provide work to maintain the group:

Expert Human lvl 1

Str 8, Dex 10, Con 11, Int 14, Wis 16, Cha12

Feats: Prodigy, Skill Focus (Profession)

Skills: Appraise +6, Craft (varies) +6, Knowledge (Engrng, Local, Nobility,History) +6, Proffession (varies)+12, Linguistics +6, Survival +7, Sense Motive +7
 * Herbalist
 * Apotecary
 * Engineer
 * Lawyer
 * Architec
 * Bookbinder
 * Brewer
 * Carpenter
 * Butcher
 * Innkeeper
 * Merchants
 * Farmer
 * Servant
 * Watchman
 * Hawker
 * Midwife
 * Tailor
 * Shoemaker
 * Mason
 * Blacksmith
 * Prostitute
 * Wine Seller
 * Herald
 * Scribe

Prodigy Feat + 2

Sill Focus Feat +3

Rank +1 +3 class = +4

Wisdom mod +3

Patient Calm - Trait Take12 instead of 10

Weekly Roll 24 = 12 gp profit

Make 48gp/month -40gp/ living expenses for 4 people = This covers everyone's living expenses and still get to earn 8gp for personal use.

(31) Clerics
to attend the general needs of the people in the city, etc.

Human Cleric lvl1

Str 10, Dex 10, Con 11, Int 12, Wis 15, Cha 14

Diplomacy +7, Heal +7, K.Religion +6, Sense Motive+7, Profession +7

Orisons 5/day, Channel Positive Energy 7/Day

Feat Extra Orisons +2, Feat Extra Channel +2,

(32) Fighters Human lvl 1
Str 15 Dex 14 Con 12 Int 10 Wis 10 Cha 10

Climb +6, Handle Animal +6, Survival +4, Ride+6

Feats: Thoughness, Precise Strike, Lookout

Fighters will work along side the citywatch to provide basic protection for citizens and the Base.

(31) Adepts - Caretakers/Teachers/Nurses for Orcs.
Adept Human lvl 1

Str 8, Dex 10, Con 11, Int 12, Wis 16, Cha 14

Handle Animal +6, Heal +10, K.Religion +5, Sense Motive+7, Profession +10

Feats Skill Focus Heal, Skill Focus Profession

STARGAZERS
lvl 6 - Inquisitor (Conversion-Magic domain), Sor/Wiz (crossblooded draconic/orc)

lvl 5 - Druid, Cleric (Menik)

lvl 4 - Clerics x2, Rangers x2

lvl 3 - Cavaliers x7

lvl 2 - Rangers x13 (same as with SC)

lvl 1 - Experts (90), Clerics (41), Aristocrats (5)

15,14,13,12,10,8

LVL6 (2)
Sanya Savatier

Female Human Inquisitor (Conversion domain) lvl 6

str8, dex14, con12, int16, wis16, cha10

+4 bab

f+6

r+4

w+8

Domain Judgement (CONVERSION), Monster Lore, Orisons, Stern Gaze, Cunning Initiative, Detect alignment, track, Solo tactics, Teamwork featx2, Bane, Discern Lies

SKILLS

Diplomacy 12

Intimidate 12

K.Arcana 12

K.Dungeneering 12

K.Nature 12

K.Planes 12

K.Religion 12

Perception 12

Sense Motive 12

Stealth 11

Survival 12

spells

lvl 1- 4

lvl 2- 3

Blaise "Blaze" CHARBONNEAU

Male Human Sorcerer(crossblooded draconic/orc)1/Wiz 5 (admixture)

Str8, Dex 14, Con 13, Int 10, Wis 12, Cha 18

Spell focus evocation

Spell specialization fireball

Tattooed Spellcaster (evocation)

Bloodmage initiate (evocation)

Trait - Gift Adept (fireball)

Trait - Reactionary +2 intiatives

Fireball 10d6+20 + (Lesser metamagic rod widen spell) DC17

=== LVL 5 (2) ===

MENIK

Elf Cleric lvl 5

Str 7, Dex 11, Con 10, Int 15, Wis 16, Charisma 15

F+4, r+1,w+7

Channel Energy 3d6 9/day DC15

Alingment Channel

Extra channel

diplomacy 10

Heal 11

K.religion 10

Perception 5

Profession 10

Druid lvl 5

Female Human

str 7, dex 14, con 13, int 10, wis 17, cha 10

spell focus conjuration

augment summoning

natural spell

flyby attack

Weather Domain

LVL (4)
Cavalier lvl 4

challenge 2/day, mount, order of the dragon, tactician

FEATS: Swift aid, Bodyguard, Combat reflexes

At 3rd level, a cavalier learns to make more accurate charge attacks while mounted. The cavalier receives a +4 bonus on melee attack rolls on a charge while mounted (instead of the normal +2). In addition, the cavalier does not suffer any penalty to his AC after making a charge attack while mounted.

Aid Allies (Ex): At 2nd level, whenever an order of the dragon cavalier uses the aid another action to assist one of his allies, the ally receives a +3 bonus to his armor class, attack roll, saving throw, or skill check.

Challenge: Whenever an order of the dragon cavalier issues a challenge, his allies receive a +1 circumstance bonus on melee attack rolls against the target of his challenge whenever he is threatening the target.

Tactician: Shake it Off, Shield Wall, Coordinated Maneuvers, Precise Strike

LVL 3 (7)
Cavalier lvl 3

challenge 2/day, mount, order of the dragon, tactician (shake it off), expert trainer.

FEATS: Swift aid, Bodyguard, Combat reflexes

At 3rd level, a cavalier learns to make more accurate charge attacks while mounted. The cavalier receives a +4 bonus on melee attack rolls on a charge while mounted (instead of the normal +2). In addition, the cavalier does not suffer any penalty to his AC after making a charge attack while mounted.

Aid Allies (Ex): At 2nd level, whenever an order of the dragon cavalier uses the aid another action to assist one of his allies, the ally receives a +3 bonus to his armor class, attack roll, saving throw, or skill check.

Challenge: Whenever an order of the dragon cavalier issues a challenge, his allies receive a +1 circumstance bonus on melee attack rolls against the target of his challenge whenever he is threatening the target.

Duck and cover, Coordinated Defense, Stick Together, Tribe Mentality, Share Healing, Escape route, Bonded mind

=== Lvl 2 (13) === rangers lvl 2

AC17 HP18

str 18, dex 14, con 12, int 10, wis 12, cha 8

Falchion +6 2d4+6

Composite longbow +4 1d8+4

f+4,ref+5,w+1

(belt of str)

chain shirt

buckler

Rapid shot, power attack, quick draw, Favored enemy (humans5/undead2/orc2/undead2), track, wild empathy

Handle Animal 4

K.nature 4

k.geography 4

Perception 5

Profession (hunters) 5

Stealth 6

Survival 5

=
==================

(40) Clerics lvl 1

Str 10, Dex 8, Con 12, Int 13, Wis 16, Cha 15

Domains Healing/Good

-Rebuke Death: Standard touch on dying creature +1d4hp 6/day

-Touch of Good: +1 on skill/attack/ability checks 6/day

Channel Energy 1d6 7/day

Trait - Sacred Touch - Auto stabilize

Trait - Trained Medic - +2 Heal

Feats:

Extra Orisons

Extra Channel

Orisons

-Create Water

-Purify Food and Water

-Diagnose Disease

-Guidance

-Detect Magic

-Read Magic

lvl1

-Sanctuary

-Bless

Domain: Protection from Evil

Skills

Diplomacy  6

Heal 9

K.Religion 5

Profession 7

Sense Motive 7

(50) Expert (Professionals)

Human

Str 10, Dex 8, Con 12, Int 15, Wis 16, Cha 13

Trait - Orphaned Craft/Profession +2

Trait - Patience Calm - Take 12

Skill Focus - +3 Profession

Prodigy - +2 Craft/Profession

Skills

Appraise 6

Craft 8

Diplomacy 4

Heal 7

Handle Animal 4

K. Engineering 6

K. Local 6

Perception 7

Profession  14 (1rank+3wis+3focus+2prodigy+2orphan+3class)

Sense Motive 7

Survival 7

Arquitect x2

Barrister x2

Engineer x2

Gardener x2

Herbalist x2

Brewer x2

Innkeeper x2

Farmers x22

Cooks x2

Fishermen x2

Sailor x2

Librarian x2

Merchants x2

Midwives x2

Miners x2

Stablemasters x2

Tanners x2

Trappers x2

Woodcutters x2

(40) Expert (crafters)

Human

Str 10, Dex 8, Con 12, Int 16, Wis 15, Cha 13

Trait - Orphaned Craft/Profession +2

Trait - Patience Calm - Take 12

Skill Focus - +3 Profession

Prodigy - +2 Craft/Profession

Skills

Appraise 7

Craft 14 (1rank+3int+3focus+2prodigy+2orphan+3class)

Diplomacy 4

Heal 6

Handle Animal 4

K. Engineering 7

K. Local 7

Perception 6

Profession  8

Sense Motive 6

Survival 6

(5) Aristocrat lvl 1 (4 squires, 1 governess)

flavor